![]() ![]() ![]() ‘I wished to live deliberately, to front only the essential facts of life,’ he wrote, in Walden, in 1854. So, what gives? Why the long wait and how come we find ourselves flung so far back into the past? It struck me, at first, as the game design equivalent of Thoreau, when he went into the woods. We start with desolation, but it isn’t long before we get Désilation. But before long, you have a special vision mode, the screen is scattered with icons, and you’re clambering up into the canopy to get your bearings. Minutes in, you take control of a lonesome chimp, dropped into a dark jungle and surrounded by nature at its nastiest. No missions or maps, no buildings to shimmy up, and the first blades you see are hardly hidden – they are stuck proudly in the cheeks of a sabertooth. The land is filled with fierce green: lizards writhe, leaves sway, and dirty water whirls through it. This time, the 15th century isn’t far back enough his new game, Ancestors: The Humankind Odyssey, is set 10,000,000 years ago, in Africa. Nine years after his last game, Assassin’s Creed: Brotherhood, Patrice Désilets has turned back the clocks again. ![]()
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